Ready Player One – A Review

Ready Player One

I went back and looked. I didn’t realize that it had been almost 5 years since I read the book. You can read my old review of the book here.

IF you’re interested in a synopsis of the book from a slightly different point of view (with spoilers), feel free to check this guy out (he’s really clever and I like his work) THUG NOTES.

The movie itself.

If you haven’t seen the movie yet – yes, there will be spoiler stuff in here. There has to be in order to cover my specific thoughts on the film. Before I get to that part, here’s the short, non-spoiler version:

It was a well done movie. There’s a lot of visual stuff that’s worth your dollars to see it on the big screen. I didn’t see it in 3D, but I bet that would actually help this movie. Go see it and support it, we want stuff that isn’t a sequel or a remake of TV shows from the 70s or 80s.

After this is the spoilery bits – you are warned.

I really did like the movie, but I went into the theater completely prepared to be disappointed. That might have helped my outlook by the end because it was better than I was afraid it was going to be when we got to the end. A number of my fears DID happen to come true and that made me more than a little sad.

There are a number of things that were different from the book. Yes, we know this and it happens to every film. The book ranged over worlds and games and took a really long time to cover certain ground. It wasn’t descriptive so much as pointed out pop culture from the past. There were going to have to be changes in order to make the movie work. The problem is changing or tweaking just the right thing and not losing the tone or message that made the book the success it is. There were three parts to that in my mind – the pop culture, the challenges and the characters. One at a time, in reverse order –

The characters. I know the story centers around Wade. The book has had some criticism about how his character plays out. The movie actually doesn’t do badly with him, and helps to get away from the stalker aspects of his character as he is shown in the book. The rest of the characters however have been ‘adjusted’ by Hollywierd. Wade gets taken to work for the sixers, not Art3mis. The movie takes her instead. Aech’s story is mostly background, but the part in the book where she’s playing as a white guy because she gets more respect didn’t need to be chopped out. Her avatar for the game should have still been a white guy. That bothers me. The movie hints at danger for the characters, but this is the movies – none of the main team actually dies. That’s not the case in the book. I don’t know if it was a ratings thing or if it was deemed to be bad for the story – I’m not sure. Whatever it was I think it weakened the movie when it didn’t need to. I loved that Simon Pegg was in there. I could have done without the changes to Og’s character, but it was less noticeable. His part was small but very good. The portrayal of Halliday was exceptionally well done. Much more than I had hoped for. That part of the characters was fantastic.

The challenges. I know there was some effort made to engage with people who don’t remember the 80s and don’t particularly care about any of the nostalgia related things in this story. I get it. You need to make the money back that you put into the product. WHY would the Dungeons and Dragons portion of the challenges have to be dumped? They only call outs – despite appearing to have the go ahead from WoTC (and I watched for that in the credits) – were a t-shirt, a couple of posters on a bedroom wall and the face on the back of the van. Yes, that face is from the original art in the module that is the challenge in the book. WHY? I fail to understand that. It can’t be some leftover garbage from the days of the satanic panic can it? Has the film maker in this case fallen back onto news from the 80s in the decision making process too? The Shining wasn’t even in the book! IF there was going to be a movie that would be referenced it should have been Ladyhawk. Cannon! IF the argument for removing the dungeons and dragons references is some attempt to connect with a modern (non-80s) audience The Shining sure isn’t the way. In fact, since Stranger Things hit there’s been a resurgence of Dungeons and Dragons. It would in fact make MORE sense to include it than not! That leads me into the last of the three portions.

The Pop culture. Fine, I’ll give you Iron Giant over Leopardon for a giant robot. Fine. We got Rush music in one trailer and then it wasn’t in the movie. Sure, there are scads of background things that you could pick out – but get them right. Atari 2600 plays a central role to all this AND THEY GOT THE DETAILS WRONG. The controllers on the one game console they show are for the Colecovision! IF you’re going to send people looking for Easter Eggs expect to be called out on that sort of thing. People are going to be pulling this apart for a long time. Again – a little bit of effort and it’s soooo much better. There were a lot of things that just dragged at my willingness to go on this ride and tried to pull me out of the story.

In the end, yes this is a good movie. It should be supported on the big screen so that we all continue to see many and varied offerings like it on the big screen. If you go in with low hopes, no nostalgia hooked into your brain nor any desire to see a particular portion of the book displayed ‘just so’ then you won’t be disappointed. I did like it, and I will own it at some point but maybe not until it falls into the discount bin or the clearance shelf with all the other nostalgic things that got put back in the closet.

The Dwarvenaut

Things lately have been super busy and more than a little crazy. One of the things I’ve found that brings me back to myself again and again is gaming. I have loved playing Dungeons and Dragons for a long time. I’ve also loved to see what people do with their miniatures. I’ve personally got a bunch of the old Grenadier miniatures box sets along with a big stack of others. Carrying lead is always fun when you move… it’s even heavier than the books!

I’ve painted my minis, used them for games, created maps and maps and adventures… but I’ve always had these massive, grand visions of what the game could be with a little extra visualization. How wide is the corridor really when you compare it to the mini?

Dwarven Forge has been that answer for somewhere around 20 years now. I just watched a film about Stefan Pokorny, the founder of that company, called The Dwarvenaut. I’m glad I watched the film. IF you’re a fan of miniatures and the passion that goes along with this wonderful game you should hop onto Netflix and check it out. It’s a good look behind the scenes of the company and their third Kickstarter campaign. I’m glad I got to see the passion behind this company. It certainly gives me a lot more perspective on what they offer and what’s behind the cost of the sets. I plan to dig into these and see if I can add them to my game.

Check out the trailer here:

Fearless or Embarrassing?

Once, I was fearless. There was a time when I would just put words or art or actions out there and just let them be what they would be. I had an art instructor tell me once as she held up an old painting of mine, “I liked this painter better. You didn’t have fear. Look at these bold colors…”

It’s not easy to get past that. It seems to be getting worse as I get older, not better. Yes, I’ve moved toward positions of greater responsibility in my day job and in my community activities. Yes, people are starting to look at me and say things like, “Oh, yeah… I thought you looked familiar.” It’s almost like I’m right at the edge of…

That’s just it. The edge of what exactly?

I had the opportunity to do yet another thing that was outside my comfort zone yesterday. I took the chance and I think things turned out well. I have told people in a quasi anonymous way that I am an old school role player but I have not given that claim much agency lately. Well, I busted out the books and dusted off some old notes and for the first time in many years ran a D&D game yesterday. It was a slow starter. It was a very small group (made even smaller by the fact that one of the invited came down sick). Two of the players had never played before, nor had they had any real exposure to the game outside of what showed up on Community or Big Bang Theory. I’ll admit – this was way outside my comfort zone. I’m at a loss to figure out why, but I was not at all confident – and that’s just silly. I’ve been playing longer than either of the new players has been alive. Maybe that was it? Maybe all this discomfort lately is my stupid, weird version of a mid-life crisis? At least I won’t be trying to buy a Porsche I guess.

I fumbled, but didn’t roll a 1, so we made it through the game. I think I could have done some things better or some things differently but nobody ran screaming… well at least not from the living room. Their characters on the other hand, let’s just say it was refreshing to get the reactions I did. Hopefully we’ll get to do it again.

As for me – I think doing something and not totally failing has added to my willingness to step out and do stuff again. Perhaps I’ll be more proactive and get things done. It’s worth a shot – even if I do critical fumble, at least I’m doing the stuff I think is fun.

My Un-requested Response

I’ve been away for a while. Most people get apologetic about blog-fade and commit to doing more. I’ve even done that in the past. Not this time. Real world stuff happens ~ and I’ll post more about that later.

I’ve been thinking about role playing and how much I miss it lately. Work, parenting and other things have combined to leave me very little time for it, but I hope to get back to it someday soon. When I started playing it was all about the fun of getting together with friends and firing up our imaginations. I’ve still got my entire collection of stuff. As I look back at them, they are round and worn at the edges. Collectors everywhere are certainly twitching at the idea of a colored in with colored pencils version of the inside cover art. We weren’t collecting, we were playing, having fun, letting our imaginations run wild. We fought off the monsters, we were the heroes in a time when the world seemed against us. So, in a totally unasked for and unexpected response to a friend posting some other person’s favorites list, here’s a list of my Top 10 favorite old school D&D modules.

#1 I can’t really argue with this at the top of the list. It’s a first for many and fun for most. Some very memorable stuff in there.

B2: The Keep on the Borderlands by Gary Gygax (1979)

#2 I liked the story elements in this next one. I actually have used it more than once in various forms in my own campaigns, often adding other little touches to make the story matter to the current set of characters.

B3 Palace of the Silver Princess by Tom Moldvay and Jean Wells (1983)

#3 As always, being the hero on a mission… we just sturggled to get past that muddy patch before we even got to the gate!

A-1 Slave Pits of the Undercity by David Cook (1980)

#4 I loved the problem solving mixed in with the action. I actually think I have 2 copies of this around here someplace.

C-2 The Ghost Tower of Inverness by Allen Hammack (1979)

#5 I was blown away by the art ~ particularly the maps of this module (and the series really). I didn’t like being channeled toward the same story line, but man was this a pretty module.

DL-1 Dragons of Despair by Tracy Hickman (1984)

#6 I was totally delighted when I found so much of this in the book Ready Player One. I’m glad it’s had the unlife it’s had! The quintessential “I’m mad at my players, I’m going to kill them all horribly now” module.

S-1 Tomb of Horrors by Gary Gygax (1978)

#7 This one was a high level quest that had a lot of weird stuff in it. My favorite part was attempting to envision three dimensionally how the web map worked and what happened when you tried to jump from one piece to another.

Q-1 Queen of the Demonweb Pits by Gary Gygax and David Sutherland (1980)

#8 As I went through these as a kid I was usually drawn to the action, but this module had a lot of story based encounters that relied on avoiding violence. It was fresh to me in that way.

UK-1 Beyond The Crystal Cave by Browne, Kirby and Morris (1983)

#9 The unusual treasures and my friends use of said treasures in new and creative ways are really the things that stick out most about this module in my memory… seriously, folding boats?

S-4 The Lost Caverns of Tsojcanth by Gary Gygax (1982)

#10 It’s kind of cheating to put this one on the end – because it’s really three in one. I didn’t get the originals on their own, I got this version and loved it.

G1-2-3 Against The Giants by Gary Gygax (1981)

So there they are – my top 10. They live in nostalgia in my mind and still have a place on my shelves here at the house. There were many other modules and after that world settings that I really wanted to dig deeper into. The longer into the late 80s and early 90s I went, the more difficult it became to keep up with everything, let alone play it all. I was always intrigued by the Spelljammer stuff but never got to play it. I loved the look of the Desert of Desolation series, and was really happy to see the Al Quadim setting. I actually won some art from the Al Quadim setting when I was at Gen Con just as it was coming out. The picture below is from that set of art. Sadly I feel a little like the genie as I come to the end of this post. All of these treasures are just there at my fingertips but I’m being pulled back toward all those “real world” things I’m supposed to be taking care of…

AlQadim_Genie