BALTICON – Convention Report

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This past Memorial Day weekend I was lucky enough to go back to being a panelist at a live, in person science fiction convention. I was and am very happy to be able to get back to that sort of thing. I’ve missed it. At this point, with so much time passing between the event and the actual writing of my post(s) I suspect there will be details that are hazy and that will make the summaries shorter than they may have once been.

The con took place May 27 – 30, 2022 at the Renaissance Baltimore Harborplace hotel. Right in the middle of Inner Harbor. The location was (and continues to be) something of a sore spot for many people. The hotel itself is expensive. Parking is generally expensive as well, but the con made arrangements for a deal with the parking company and that worked out really well. I was able to save a fair amount of money compared to past years by setting up my parking in advance. The area itself, the places around the con seem to be struggling. All but a very few businesses in the area are gone. The restaurant choices were thin and did not lend themselves to quick con based meals. All the other shops, including the shopping mall previously below the convention are are simply closed and gone. The absolute lack of options was one of the most challenging aspects of attending. The room, the amenities and the rest of the hotel related things were pretty standard.

Checking in this year was the smoothest it’s been in a long time. There was one minor blip, but in general worked and I was in and out of the registration area very quickly. The set up / arrangement of the convention spaces was very similar to years past, with the notable exception of splitting the dealer’s room into two different spaces. This worked for me, though it’s questionable what the vendors themselves thought of the arrangement.

One of the bigger changes as an ‘in person’ panelist was the addition / continuation of virtual panels. I’d brought my own laptop along and set it up in my hotel room. This turned out to be a good thing. There was mention of a space being available on site for folks to participate in the virtual panels, but from what I witnessed of that it was less than successful. Running all the tech for all the panels AND having a place for a panelist to just drop in and use ‘extra’ equipment didn’t seem to go well at all. I don’t think any mention of availability should have been made for the panelists and I think the panelists should have been far more prepared than the ones I witnessed were. Thankfully, my connection went off without a hitch and I got to participate in a virtual panel to go along with my in person sessions.

The pandemic made a lot of other things feel slightly different or out of sync with what I have become used to over the years. Attendees were there, and wearing masks as was the rule. They were generally friendly and happy to see others in person, but the numbers seemed down. I understand the hesitation of many, so this wasn’t entirely unexpected but I hope it’s not a sign of the death of in person cons (and that death has been rumored for many, many years of course). The other aspect of this con for me was a profound shift in who of my friend group were there. My family didn’t attend. People I always went to dinner with didn’t attend. People I’d sit and share a drink with or bump into between panels weren’t there. Even things I did get to do with friends seemed muted and worn. Yes, I went to dinner. Yes, there were games and chatting and all of it seemed… slightly surreal. I was adrift and on my own and that is certainly not my convention experience in the past.

It was a good con for me. I did a bunch of panels, ran a workshop and bought a handful of things from wonderful creators. I also managed to (mostly) avoid con drama. I say mostly, and that deserves an explanation, but also that deserves its own post. All in all, it was good to be back. I hope and look forward to doing it all again next year.