Called Out

I have spent a fair amount of time lately talking about Dungeons & Dragons. It’s a hobby that has been with me (almost) all of my life. It has impacted me deeply and changed a number of things for me. I love the game. I have written and spoken with others before about the scars left by the years of the Satanic Panic and how it forever changed my view on many things. What I have never, ever considered is what sort of impact this game that is so meaningful to me would have on somebody that doesn’t look like me, or that didn’t grow up in an environment like mine.

A friend of mine recently posted an article about fantasy role playing being racist to its core. I was a little shocked by this accusation. Only a little shocked as I’d been hearing some rumblings about it, but never anything direct or clearly called out. The article did just that. It pointed directly to all the things that other people found completely wrong and racist that I hadn’t given any thought to. I didn’t ignore this on purpose, it was simply that it literally never occurred to me. Never gave it a thought.

That – the complete thoughtless nature of that statement – is ample evidence of living deeply ensconced in white privilege. I can say that I have not been, nor do I believe that I am a racist – but the pure ignorance of the situation does not help, nor does it lend itself to any believable argument supporting my statement.

Wizard casts mirror image

Story telling has always been my jam when it comes to D&D. I routinely bend or ignore rules that don’t suit my story or my willingness to slow a good story down. I have just accepted the parts of the kit as given and used them to tell stories. I don’t (for the most part) limit my players if they wish to mix and match things that the rules say don’t work or stop them from playing anything against type. The problem is that the “type” exists. I don’t know how to fix that.

Everyone believes they are the hero of their own story. It’s a sweeping generalization that ignores the core of the problem, but it does show a certain something that I struggle with in story telling. I have come to despise the “misunderstood” villain. Yes, there are tragic stories out there. Yes, some people do the wrong things trying to achieve an admirable goal. At some point there needs to be a line drawn. There is such a thing as “bad”. Sure, Dracula might have a tragic love story involved somewhere in there, but he eats people. He’s not misunderstood, he’s a monster. He’s the bad guy. Stories need a ‘bad guy’ to work against. Someone to hinder the hero, work against them and provide the ability to learn and grow past a certain point.

One of my favorite antagonists of all time is the operative in the movie Serenity. Above and beyond the simple fact that Chiwetel Ejiofor is a fantastic actor and does amazing work with that part – the operative is a fantastic ‘bad guy’. He’s relentless. He does all the things you think he shouldn’t do, all the things that make him a monster. He does it because he believes he’s doing the right thing. His belief that he’s on the side of right is absolute. Having a believable and nuanced antagonist is critical to a good story.

Does the ‘bad guy’ have to be the black guy? I hadn’t ever really given it any thought, but others might read into it differently. I want to argue that the color of the actor, doing a magnificent job delivering that part, doesn’t matter BUT I’m not the one routinely experiencing racial prejudice. Tying this back to D&D, do the Orcs have to be the ‘bad guy’? Are there people that read into the race of orc a representation of black people? It’s not an easy question. Are they “evil” simply for being born to a group that is not your own? Doesn’t seem right to think that way. There are rules and statistics connected to what race a character can be in D&D that certainly show a racist bias (and to be fair I only see this now because it’s been pointed out to me). It could be a case of ‘it’s always been that way’ and I’ve been unknowingly perpetuating something that others find deeply offensive simply by enjoying my favorite hobby as it has always been.

Some folks have taken this topic on head first. There is a Kickstarter out there (that has already funded) creating alternate rules for D&D 5e that eliminate the racial based parts of character creation and replace it with ancestry and culture to explain starting bonuses and penalties. I really like the concept. I may buy the supplement to adapt into my own games even though I don’t play 5e. It’s a system that seems to make a lot of sense. It’s certainly worth checking out.

I’m hopeful that since this systemic racial problem has been pointed out meaningful change will happen. Something with as much weight and history as a 50 year old game isn’t going to change quickly. It needs to, but it will stagger under it’s own weight. It’s tempting to take a shot at gamers and say they’ll stagger under their own weight as well – but perpetuating another stereotype doesn’t help. Some of the people involved will not recognize their own privilege and rage at anyone trying to change what they perceive as their own domain. Geek culture has raced to popularity lately, but that doesn’t change the thought processes of people that have felt marginalized or socially disparaged for a significant part of their lives. It’s going to be a long struggle, but one we all need to start NOW.

The first step to correcting anything is admitting to and understanding that there is a problem. Fantasy gaming, D&D in particular, has a problem and I have unwittingly been part of that problem. Now that I am aware I will be more thoughtful of how I represent things, people, situations and characters across the games I play and the stories I write.

I would love to play in or run a super diverse game. I have always taken purposeful strides toward inclusivity and gender balance in all the games I run. I want to do better. I will do better. Knowing more will help. Being aware will help. What sort of things have you encountered (good or bad) in your game experiences? What suggestions do you have for creating a more diverse and accepting game environment?

One thought on “Called Out

  1. Good article. As one of the people who’s gamed with you for a long time I feel that you’ve always been more focused on story than pushing any personal world view on you games but, I too come from an undeniable amount of privilege’s so take it as you will. I can say as a queer woman that you’ve address gender and sexuality very fairly in the game in my opinion. Either way I think if more people came at it from the mindset you’re voicing in the post the world would work things out quicker and easier than it seems to.

Comments are closed.