Philcon 2021 – Part 2

A few notes~

I left out the discussion panels from my overall convention review earlier. I think the discussions had and the topics covered deserve attention of their own. I had four panels this year, two in the gaming track, one in the writing track and one in the fandom track. Two on Friday and two on Saturday made for an even pace, despite being scheduled against dinner and the masquerade. I always try to get ahead of the topics and do my homework on panel topics. I spend a fair amount of time planning and writing up notes. Hopefully I’ll get a few of those things out here with this post.

My first two panels on Friday were both on the gaming track.

Up first – Setting the Scene: Ambiance for Gms.

I’ve had panels run by the moderator of this panel before. I think Andy and I work well together for the purposes of con panels. The audience was small. This is typical for a Friday night at a con, but it was exaggerated this year I think. We covered a fair amount of ground and I got one or two laughs. All in all I think it went well. I’m not going to dive deep into the things we talked about ~ if you want to hear me delve deep on this subject you can check out the video I did with Jon on this exact topic. It was an easy prep and easy to talk about panel for me.

The second panel up was Writing Branching Narratives for Game Play.

This panel was more of a challenge for me. While I have notes, indexes, files, outlines and plans for all my writing projects, when it comes to gaming I tend to do much more flying by the seat of my pants. Thankfully Andy was running this panel as well, and we were joined by a very creative gamer and designer named Joan. Our audience was slightly larger and the folks attending seemed into what we were saying. Both Andy and Joan had excellent points and we agreed on a number of items. Here are a few things from my notes:

Running any kind of role playing game is a challenge. It’s not easy to stay ahead of a group of clever and engaged players. You are a story teller, but you are not THE story teller. As the GM you guide the narrative, but you don’t control everything. The players and how they view the world are crucial to making a game succeed. Players must have agency. If they feel like you’re forcing them or bending their actions just to meet your story needs they will rebel. At best they will try to break your story, at worst they will leave to go to other games where they have more input. Allowing certain parts of your game to morph and change based on others is part of making an RPG really work.

Players must also understand that allowing them narrative freedom does NOT mean they are free of consequences. Sure, the first level warrior can seek out the dragon and throw down a challenge. That is part of allowing that freedom. There will be consequences to that action – likely swift and severe. It’s also important to keep a list of places, contacts and how the players and NPCs interact. So long as you have a few clear notes about who people are, the world takes on depth and a more realistic feel. NPCs will remember how the party treated them. As the players grow in power they will also grow in reputation… so how do they want to be seen? Are they heroic or are they the villains of the piece?

Big points stay the same. There are a lot of things I do actually write down for my games. These are the larger events that will happen in the world. These things will happen even if the players don’t get there to see them. Sometimes the players will create change that moves or adjusts these points, but this list of things will happen – and if the players are off side questing, so be it. IF the players fail a mission or ignore a clear path of clues you’ve set for them, how will they get the news about what happened when they didn’t meet the goal? Will it change how they act moving forward? This is another small thing that helps to give a world depth and makes the players wonder what’s just around the next corner.

What if there’s supposed to be a monster around the next corner, and they go the other way? Compartmentalizing certain encounters can be a great way to keep things exciting. Andy called this the quantum ogre. The ogre exists in every time line, at various locations until he is observed. Once observed, the monster becomes real and interacts with the player. This is particularly helpful in keeping things exciting and keeping the GM from pulling out hair in frustration. IF the location makes sense, grab your monster up from where the players missed him before and drop him into the new place.

Know your players. Gaming is an intensely social activity. You get to know the people you’re gaming with and the sort of quirks each of you have. Give them the same thing with your world. Give them an organization to struggle against. Give them secrets to track down. It’s more than simple missions, it’s how they feel when they start to learn what’s going on and you start to learn what sort of bread crumbs you can lay out in order to get them to follow along. One of my favorite recent gaming moments came from a long time player. She’s played in my home brew campaign world for years. She knows certain aspects of the world quite well. During this game session she encountered one of the secret cults I have planted throughout the game world, the Crimson Crescent. The moment she figured out it was them she said, “I hate the Crimson Crescent! Those guys suck!”. If you’re laying out parts of your narrative for the players to see, they will get to know the parts just as well as you do. That sort of reaction is what you really hope for – you know you’ve got their attention, now give them the rest of the boss monster fight you’ve got ready because they’ll be all in.

Lastly, world building. This should really be firstly and lastly, but it’s last up in the order for this discussion. The more you know about your world, the easier it is to give out the little details that hook the players. Yes, there’s a need for improv and flexibility, but that will flow far easier with a solid knowledge of what’s out there. Do you need to name everyone in every village? No, of course not. Do you need to write down the ones that become people of interest? You bet. Use a baby naming book (or website) to help give your names a consistent feel. Learn what makes an area tick. Who lives there and why.

Those are the little things that add together with all the other little things to create a the sort of game that players really buy into and the tweaks that will keep them coming back for more.

That’s it for the first two panels of the weekend for me. I’ll post up the last two panels soon.

Philcon 2021 – Part 1

A smaller ‘haul’ than some years…

The weekend before Thanksgiving 2021 I headed out and did something I’d done dozens of times before, but not at all since the pandemic. I went and attended a science fiction convention in person. I was excited to see the convention was actually going to happen. I understood the rules going in… prove that you had your vaccination AND wear your mask properly the entire time you’re attending. It’s a private event, you know the rules. I was also excited to see those rules in place. It was wonderful feeling to be headed out again.

The con itself was… small. I suppose this was an expected thing given the pandemic and the number of people that don’t want to deal with the chance of catching something. The sense I got was of a con that was even smaller than that. Small enough that I fear for the future. It was also a very gray convention. I know that I am a contributing factor to this, but it just felt… old. There are other cons out there that are making an effort to keep up with the times. Panels are changing, recordings are being made and an online presence is being maintained. I don’t know what it would have taken to have a multi-platform con, but that really felt like it could have been attainable this year with such a small gathering – and it wasn’t. There were the motions of ‘the way it was’ but somehow it felt hollow.

The hotel felt empty, old and more than a little shabby. Peeling wall coverings, worn furniture, foggy windows and wheezing air handlers. Nobody cleaned my room while I was there. The door lock access card needed to be reset 3 times despite all my efforts to keep the magnetic key far from anything else on my person. The door didn’t close properly, and required attention more than once. The bar was closed early and the ability to just… gather and chat felt far more limited than it should have. The place felt as old as the con.

All of this could have added up to a miserable experience. It didn’t. A number of friends gathered and got to spend time talking about, showing off and selling various aspects of the things we all love. Yes, the dealer room was still there and so was the art show. There was live music. The folks that attended made the con special. I still had the opportunity to chat with amazing creators. I got to chat with the music guest of honor about butterflies painted on overalls. I got to talk art show set up with an artist that only recently moved to the area. I went to dinner with friends, laughed and generally had a fantastic time.

The dealers room was less full this year. Some folks couldn’t be there. Some folks retired or simply went out of business during the pandemic. I was grateful to see those that were there. I met some fantastic creators and did my level best to support them (yes, I blew out the budget). I suggest you head out and support these creators too. I picked up an eye, you should check them out you might like what you see. I also grabbed a 3d art piece as a gift, along with a very geek oriented gift for somebody this year. One of my favorite conversations was with the guys running Questbourne. A place that does more than just sell you an *.stl file and hopes you can print it. I plan to be picking up more from them in the very near future.

One of my favorite parts was seeing the premier issue of a new magazine from Fortress Publishing. Mendie The Post Apocalyptic Flower Scout issue one was on the table and ready to get out there. My story “Peach Pirates” is in this issue, along with some small humor bits tucked in other places. It’s a lot of fun and I’m looking forward to seeing more issues. You should definitely check it out!

Flower Scouts!
Issue #1 out now!

The convention and the hotel had a lot of issues that could have made for a weekend worthy of complaint. It was the opposite. The staff – both convention and hotel – seemed to have everything in hand and things ran quite smoothly. Any time there was a line, it moved quickly. Nobody seemed to have unresolved issues, and that’s probably far better than many would expect for a return to a live convention. People were friendly. People were interested in the panels. There was laughter and fun and a generally good time. I had a great weekend and I’m already looking forward to next year.

Part 2 – The Panels – coming soon!

You Should Be Watching

This post was originally published in Watch The Skies November 2021 edition.

Maya and the Three

Cabra Kan

From the Netflix description: A spirited princess with the heart of a warrior embarks on a mission to fulfill an ancient prophecy and save humanity from the wrath of vengeful gods.

I have always enjoyed stories of the magical and fantastic. Swords, sorcery, prophecies and epic battles get my attention every time. This new cartoon series Maya and the Three checks all those boxes. The art is beautiful. The story has excellent pace even with short episodes. There are deep emotions, epic battles and moments of true humor. I had no intention of doing the classic Netflix binge, and then sat there and devoured the whole series.

One of the best parts of this show is the reality of the characters. There are indiscretions (read – cheating on your spouse), emotional confrontations, and genuine repercussions from all the fighting and battles. Nobody comes out of this story unscathed. Without giving away specifics, not everyone makes it to the end of the series.

To paraphrase one particular character, “There’s a word for folks that always do heroic things…”

“Heroes?”

“Dead.”

Netflix lists this show as a children’s cartoon, but I believe this is definitely aimed at a middle year student level. That is not to say this traditional coming of age story can’t be watched by adults. It indeed should be watched by adults. In fact, my hope is that enough people watch it to keep the studio in a mindset where they will produce more and more stories like this. You should be watching Maya and the Three.

Check out the trailer:

Live and In Person!

That’s right ~ for the first time in what seems like forever, I’m headed to a science fiction convention live and in person. Philcon is being held the weekend of November 19-21 this year, and they’re doing it in person. Thankfully, I still make the list of people they’ll tolerate as a guest.

PHILCON!

They have strict rules in place about vaccination and mask wearing, but they are not actually any different than where I work. I’m glad they’re serious about keeping their participants safe. They certainly don’t seem to be holding non-attendance against anyone that would normally be there either. It will definitely be an interesting journey.

While I’m there, my schedule so far includes 4 panels:

 Start Time      Duration      Room Name      Title
Fri 7:00 PM 50 Min Plaza 2 Setting the Scene: Ambience for GMs
Fri 9:00 PM 50 Min Plaza 2 Writing Branching Narratives for Game Play
Sat 1:00 PM    50 Min        Plaza 2          The Harry Potter Kids Have Grown Up               
Sat 7:00 PM    50 Min        Plaza 2            Architecture in Worldbuilding   

I’m very interested to hear what other things will be going on and hopefully reconnect with a number of friends while attending. I’m also looking forward to digging back into the writing business. I’ve allowed my writing to sit idle for far too long a time.

A full report to follow!

Off Course

I’ve been getting a number of rejections on my written work lately – and that’s to be expected as part of the publishing industry. Any number of those things I mark on a list and work out where else they can be submitted.

Sometimes there just isn’t a good fit. The thing I created is tailor made for one specific time or place and just won’t become something else. An open call for creators to make course catalog entries was one such instance.

Imagine a university opening to become another or alternate version of the infamous Miskatonic University located someplace other than Arkham. What would the course selection look like for a place like that? This was the assignment. Here are the entries I submitted for “Advanced Cthulhu Studies” at this university:

SCHOOL OF ARCHITECTURE

ARC 135: ARCHITECTURAL DESIGN AND GRAPHICS

Explore the fundamental issues of spaces, perception of spaces, scale and habitation. Emphasis is placed on ordering principles, pattern recognition and figure ground relationships. Build on graphical representation with an emphasis on observational symbology, aesthetic color choices and drawing presentation.

ARC 212: MASONRY II

PREREQUISITE: Poe; Amontillado

Gain additional skills and practical knowledge of masonry wall systems. Active interpretations of heat applied flashing, mortar selection and weep vent installation. Gain knowledge of residential construction inspection timing, effects of climate on drying time and STC (sound transmission classification).

Purchase of additional materials (casks) may be required.

STR 301: ADVANCED STRUCTURAL SYSTEMS: ALLOWABLE STRESS DESIGN

Prerequisite: Euclidean Geometry, Plasticity

Combine classical thermodynamics with plasticity and high yield functions. Allow the numbers to flow and discover numerical dissipation and pliability factors. Blocking, buckling, transient and steady state response combined with thermal creep. Emphasis on temporal stability and consistency. Galerkin meshfree imposition of boundaries and domain limits explored. Calculate how much your structure may flex under varied circumstances.

What sort of courses would you create? Who would you expect to see in class?

Expensive Art

Many years ago I wrote up a post here about this bonkers concept for creating a Dune movie that I’d caught wind of on the net. I went and found the documentary and consumed it. I was enthusiastic about the concept at the time.

In the intervening time it has been pointed out that the creator of this concept brought out some very problematic things about how he created his art. Creating art using rape is NOT acceptable. It is probably a very good thing that his vision never actually made it all the way to the point of filming.

All that being said, I would still love to see the mythical book that was created to showcase the concept for this film adaptation. With all the attention being given to Dune again, one of the ultra rare books has popped up and will be sold at auction.

IF I had the money, I suspect I would have gotten in on the bidding, just for the chance to check out some of the artwork inhabiting that book. Maybe someday they’ll market a digital version and we’ll get a chance to peek at the art from some masterful creators.

Check out the article about the auction here.

Dune – the meme