What Makes a Good Player?

The description for this panel:

Countless tales are told of the legendary “That Guy,” the fiend who destroys the good times of tabletops everywhere. But little is said about the others, the celestial beings who remember names, piece together plot points, and work with their GM on narrative and theme. This panel of GMs and Players will tell stories of the best player moments, and elucidate what makes these angels so special.

I’ve been playing various role playing games for a very long time. I’ve played a lot, and over the most recent years I’ve been the game master more often than not. Running a game and staying ahead of a group of creative, talented and smart people is a fantastic challenge. Here are the notes I had for this panel.

Chemistry.

We play these games because we want to have fun. It’s definitely no fun if the person sitting next to you is the verbal equivalent of a pebble in your shoe while you walk.

Finding your people is NOT easy. It IS a role-playing game, so you will have to get past the anxiety part in order to make it work… unless that’s your whole party and the game adventure becomes who’s actually going to be forced to speak to the service person you’re facing…

Flexibility.

You’re here to have fun, right? Sometimes that means getting outside your comfort zone and pretending to do a thing you would NEVER do in real life, for whatever reason. Sometimes you need to change a little to allow others to do the same.

No Judgment.

This one is a balancing act. It ties in with the chemistry thing. What if your rogue character does something that you, on a deeply personal level, find abhorrent? Is it just the game? Is it how the character would actually behave because reasons? You can’t leap on the judgmental band waggon or it will kill certain creative parts of the game.

Pay attention.

Sounds dumb, matters a lot. When in person games were more common than virtual there was always that one person that was on their phone or who fell asleep on the couch. It can hurt the flow of any session if we all have to stop, back up five minutes to tell you what you weren’t paying attention to and then wait for you to re-read your spell list to figure out what you were doing.

Be creative.

Not everyone is a mastermind with 56 plot lines weaving in and out of their minds, but do any little bit you can. Take on something small if you feel like you don’t know where to start. Look at your character and create from there. What do you really know about? Slide some of that into your character, and use that as a starting point. If you’re a hair stylist, allow your character to wear a hair style that you’d love to see, then leap off from there and make it a quirky part of that character – the character constantly tries to get others to color their hair or braid their beard or something. Those little bits of flavor make a very rich game.

Be understanding.

Sometimes gamers need to take a knee. The real world intrudes. This ties together with chemistry and flexibility. My best games have come after we’ve had to skip a week because of family stuff or during really tough real world issues for my players.

Favorite things from my players? I had a OCD person with a color coded notebook. She wrote everything down. I have a great note taker in my campaign now. She takes the greedy character to a whole new level, so she tracks all the party wealth.
New players rock because they don’t have tropes to rely on. They do something weird every time!

Convention Sales Pitch

Over Memorial Day weekend I was once again able to participate in Balticon, the annual science fiction convention of the Baltimore Science Fiction Society. I’ll be posting a full report here (once it’s been published in its initial place), but until then I wanted to post up some of the notes I had for the panels I was on.

In general, I think all the panels went really well. There was one that was close to being a clunker, but some well timed moderation and good stories carried the day. I am already struggling to recall a lot of the details of each individual panel, so I will be sticking to just my notes and impressions and generally not what the other panelists brought to the table.

That is the best sales pitch I can think of for actually attending a con in person these days. It’s the experience of the whole thing. Anecdotally I’ve heard that lots of people are trying to get away from the pure consumer / materialistic aspects of life. Well, the experience of the convention is definitely something fitting to that category. A fleeting gathering of like minded folks looking to share the joy of their favorite genre topics. Things you won’t see anywhere else. Chances to dress up, talk nerdy and play games. Worth the effort to get there.

Yes – I’ve posted a number of other items here about the difficulties and challenges science fiction conventions have had lately. I still think they’re viable. I don’t want them to die. I love the idea of spending a weekend away just geeking out about the latest game / book / show and all the conflicting ideas about just how good it is. We can and should do better. If you get the chance – go.

My Con Schedule

Once again I’m headed to Balticon over Memorial Day weekend. I’ve been attending there for decades, and speaking or presenting there for a few years now. I consider them my “home con” if you will. They have had some struggles of late and some of my friends have moved away from this convention in particular. We’ll see what it brings this year.


My schedule for the panels I’ll be on:

 Start Time      Duration            Room Name          Session ID                      Title
Sat 2:30 PM    1 Hr          James                      45          What Makes a Good Player                         
Sat 5:30 PM    1 Hr          James                      29          Coming out of the Dungeon                         
Sun 1:00 PM    1 Hr          Guilford                   24          So you want to be a Game Master?                 
Sun 2:30 PM    1 Hr          Room 7029                  167         Making a Book Club Work                           
Sun 4:00 PM    1 Hr          James                      140         Being a bad guy without being a Bad Guy           
Sun 7:00 PM    1 Hr          James                      43          Your Player Said What??                           
Mon 10:00 AM   1 Hr          Mount Washington           259         Knights of the Virtual Table 

Con Trouble

I’ve seen a couple of different posts lately that talk in various aspects about how poorly certain conventions either have been run or are currently being run. I think a new pastime is going after convention staff and criticising what they do. Admittedly, some of them do need a critical eye turned their way. Creating something for other people to consume is not an easy thing. Doing that – putting your work out there for the scrutiny of others – is no easy thing. Creating something… anything is work. I have found it very difficult dealing with people who make nothing of their own but take great joy when they criticize or tear down the things that others have made. I know, I know – not something new. Internet trolls have been around and they are not going away.

Let’s start with World Con. A group of volunteers working to create something for the world and getting bashed left and right. Sometimes (often) justified, and sometimes not. Their choices for the current incarnation have been subject to a lot of scrutiny. I don’t know if the current set of choices under the critical eye were given much in the way of thought in terms of how others may react. Using tools like AI to create their convention seems like a time saving idea. Others have seen that as catastrophic and called it that. Do I think that using AI is some desperate or despicable act in terms of running a convention? No. No I do not. Do I think that it’s very easy to point fingers at a volunteer crowd when they are overwhelmed with work and say clearly you should have thought this out? Yes, it’s very easy to point fingers. Do I think there are better choices out there? Maybe. I’m not a fan of AI. I don’t suspect that I ever will be. Do I think that worldcon should use all the tools at its disposal? Absolutely. I would say that there needed to be some thought given to how those tools are presented. I think AI at this stage of its development is problematic on a good day, but I don’t know that it’s an end of the world scenario. They’re not creating Skynet, they’re sorting panelists and other information sorting tasks. Is a human touch better? When it comes to dealing with people and how they feel, it sure is. Worldcon has done enough damage to itself over the past few years that this just feels like piling on.

Worldcon clearly has a long way to go. They have struggled and they will continue to struggle. I actually hope the learning curve will help them to become a better and stronger convention going forward in the future. Long ago the con that presented the Hugo was a powerful thing. Now? Now I wonder at the value of the brand. I have stopped advocating to get onto the Hugo nomination list. Maybe someday that will change. Here’s a thing I wrote about my last interaction with them: https://www.ehardenbrook.com/withdrawal/

The other convention is a convention debacle that has been making the rounds on book tok and reviewer blogs. It is either a monumental underestimation by those without experience OR a naked cash grab by some less than scrupulous company. I’m talking about the “Million Lives” convention for ‘Romantasy’ authors and fans. I have no first hand knowledge of the event – but the reports are calling this the equal to the Fyre Festival. Check out one of the reports here

The thing about this kind of event is… effort. Fans, particularly fans laying out hundreds of their hard earned bucks, want results. I’ve seen it first hand. I know the sort of effort it took when the kids programming team set out to run a successful weekend for a few dozen children. Now amplify that to a point where you believe you’re going to fill a section of the Baltimore convention center. That’s a tall order.

This debacle feels like one of two things. First, it could be an ‘event company’ that really overshot on their first attempt. If that’s true, this will kill that company. Second, and the more cynical part of me believes this, the so called event company is at least a partial scam because they can skate away with the cash and it doesn’t really matter what happens with the attendees in their view. This particular convention (from all accounts) was a complete disaster. When I say complete – I mean from the things that people take for granted, like directional signage, all the way through an entertainment venues layout. The use and decoration of spaces in a convention location will only go so far. A bare concrete floor generally doesn’t say fantasy ball to me.

Grandiose visions, expansive events and immersive atmosphere  take time, effort and cash. Emphasis on the effort.

I guess (in this jumble of words that I have just sort of laid out here) what I’m trying to say is creating a thing like a convention is not easy. It is time-consuming and takes a team of dedicated people to do it. Sometimes things go wrong. Sometimes things go catastrophically wrong. Sometimes that is the fault of the staff and sometimes it’s not.

I hope, as I head out next weekend, to attend a convention, that Lessons Learned and growth will be part of how things are moving forward. I really wanted to go over these things just because I want to see Science Fiction and Fantasy conventions succeed. What does that level of success look like? I don’t know. Maybe everyone wants it to become Comic-Con but what we will be left with in the end is returning to something like what conventions were in the past. Smaller events, more tightly controlled and made for and with the Fans.

After I return from the Baltimore science fiction convention this year I intend to do a write-up as I always have in the past about my personal experiences and my thoughts on how things went. Maybe, if I’m really energetic, I’ll be able to post while I’m there! Stay tuned to find out!

Upcoming Convention – Getting Ready

I’m happy to say that I’ve been invited to be a panelist at the annual convention of the Baltimore Science Fiction Society again this year. I’m very excited for it!

Fandom in general and conventions in particular have had a lot of hard times lately. Things that might have been easier to deal with in different social environments have become bigger and noticeably more damaging. Sometimes for the better – exposing less than wonderful people and removing them from the processes. Sometimes for the worse – bending to inappropriate social pressures and attacking people without just cause. All of these things have made what was once a shining thing for me a lot more tarnished.

I have been attending or speaking at this particular con for somewhere in the realm of 30 years. I’ve been through a number of things with them, a number of locations and a bunch of changes. I know a number of people who’ve decided to go other directions and can’t or won’t forgive the people running this convention enough to support them. I understand that – I have made that choice with a number of other conventions myself. I’ve decided to keep going here, and I’m glad they’ll have me.

I got my draft schedule the other day and I started digging into panels and descriptions.

I’ve shifted away from a lot of the author things. I haven’t had anything published in so long I almost don’t remember the process. I am still connected to fandom and gaming, so I’ve been added to a bunch of those panels. My draft list is:

What Makes a Good Player?

So you want to be a Game Master?

Coming out of the Dungeon

Being a bad guy without being a Bad Guy

Your Player Said What??

and – Making a Book Club Work

I spent a fair portion of my afternoon writing up a bunch of notes for these descriptions and doing some homework on my fellow panelists (not going to get caught off guard again if I can help it). I can’t wait to see what everyone else has to say… and I am really looking forward to coming back and giving a full report on it here. Stay tuned!

Upcoming Convention

I have volunteered as tribute… I mean, I volunteered to be on panels at the Baltimore science fiction society’s convention again this year. I made that choice back around the first of the year (or maybe earlier?) when they sent out invitations. I haven’t heard anything yet, but that’s typical for any convention – many details, including schedules, run close to the last minute. I expect the schedule won’t be final until close to Memorial Day weekend (when the convention happens).


I understand there are any number of folks out there who are very down on Balticon and the people running it. I’ve witnessed some people getting rotten treatment and half ass apologies or no apologies. I know a large number of authors and vendors who are specifically not going this year, and likely never will again. There have been struggles.

Part of me very much wants to support my friends. I know first hand how behind the scenes stuff spirals out of control and becomes ‘news’. I’ve stopped all support for any worldcon and Philcon specifically for personal reasons much like theirs. I’ve posted about that before, both here and other places. Treating people shabbily is not excusable.

Balticon was the first convention I ever attended back in 1993. They were the first convention to invite me as an author guest. They were the first convention I displayed art at. They’ve been my ‘home con’ where I’ve participated for more than 3 decades. I’m going again this year. I am hopeful for improvements, but mindful of what has gone before.

BALTICON – The Panels – Wrapping Up

The workshop I ran was the last of my panels at Balticon.

The workshop was GMing for Beginners. It’s exactly what it sounds like. If you hadn’t run a game before, but wanted to. IF you had, but you stumbled or wanted tips to get to the next level sort of thing. In short, my wheelhouse. I’ve been doing this for years.

Turns out the hardest part of all that is going back to the start.

It was a very small group of folks that showed up in person. The panel description stated it was aimed at a younger demographic and that’s precisely the folks that showed up. They were fun and creative and our hour melted away and then some. We were still sitting there when the hotel staff came and asked us to give up the space for the next event.

There was a part of me that really wanted to do pictures and notes and all sorts of things related to what we did, but I think that would take something away from the folks that were there in person. I was absolutely delighted to share with them. I hope they enjoyed it as much as I did (and they did seem to). I will probably ask to run that workshop again next year, though perhaps earlier in the weekend to give folks that want to try things out more of a chance to hit the game room.

In the end, the con was very successful for me. I’m glad I went. I’m glad to be getting back into the con circuit and working on being creative again. It’s been a rough couple of years for everyone. I’m looking forward to going again. I’m looking forward to meeting new people and seeing my old friends again.

Will I see you there?

BALTICON – The Panels

The last actual panel I had was on Sunday morning. There was a workshop to run later in the day, but this was the last of the traditionally formatted panels. As it turned out, I was also scheduled to be the moderator. As a moderator, I didn’t prepare notes in the same way I would have for other panels. I went for questions. My job was to get the other panelists to talk about the topic and keep things moving.

Finding Your People:

Whether you are a writer, gamer, costumer, maker, filker, or LARPer, there is a thriving community for you. Panelists will discuss opportunities for attendees to connect with like-minded others outside of Balticon.

  • How did YOU find your people?
  • Best ways to track like minded folks down in general? (discord, failbook, message board at the game shop, others?)
  • Should we ponder the future of in person conventions?
  • What if you’re painfully bad at all the social stuff? Plans are hard, and going out fills me with anxiety.
  • Have you had any experiences that put you off to a group? Any tips on avoiding that kind of thing?

I based my questions on things I believed would be useful from my own experiences. I wanted the folks I was working with to be able to express their thoughts on connecting with others and providing a way for cons and game groups and costumers and all those crazy folks to still be able to get together and enjoy our hobbies like never before. Interestingly / sadly this was also the panel where I caught the fringes of how this all goes wrong. I’ve got a lot of thoughts on the subject, so I’m going to dedicate an entire post to that at a later date. Other than what amounted to a minor ‘blip’ for me, the panel seemed to go well enough. A lot of the answers tended to circle back around to finding connections via the web, but that’s the world we live in these days.

Do you have any great answers for the questions above?

BALTICON – The Panels

Saturday’s list of panels wrapped up with one on recommendations for reading. I was ready, but also worried for this panel. While I have read a lot, my reading has suffered lately. The volume of words I have consumed has dropped off sharply. It’s been a struggle to read sometimes. The weight of things going on around me has made even the escapism of a good book work. Couple this with the folks on the panel were clearly experts in the field, while my qualifications amounted to being part of a fan group with a long reading list. As it turned out, a really skillful panel moderator made this one run! At the end there was only one request for finding “something else like this” we couldn’t come up with an answer for. At the end of the day, I think I held my own. The things I go back to the most tend to be older works and not the most recently released stuff, but I managed. Here’s the description and the panel notes I had going in.

What Should I Read Next?

While it’s easy for us to be bombarded with automated algorithm-derived suggestions, it’s important to get book recommendations from a dialogue with a real person. Our well-read panelists will listen to what you like and don’t like and suggest something you haven’t heard of… we hope.



Hope is right – this tends to be a very well read crowd.

I keep a list of books shelved in the dining room. They are books that I go back to over and over again when talking about books. Some examples are:

Magic for Sale (short story collection)
Light of Other Days (Stephen Baxter / Clarke)
Bimbos of the Death Sun (Sharon McCrumb)
Pandora’s Legions (Christopher Anvil)
Song in Stone (Walter Hunt)
Rollback (Robert J Sawyer)
Bureau 13 (Pollata)
Griffin & Sabine (Nick Bantock) series of mysterious letters
Immortal warrior Kane (pulp fantasy series) Karl Edward Wagner
House in the Cerulean Sea (T.J. Klune)
Written in Red (Anne Bishop)

Find a small press!

Talk with booksellers (Cupboard Maker Books in Enola PA is my favorite by far!)

Watch the Skies has a 20+ year reading list. You can always jump on and chat with us! Connect with us here!

BALTICON – The Panels

Saturday rolled on with more gaming, and a topic I love even more than board games, role playing games.

You Can Start GMing Now: Tips for First-Time Gms

If you want to play RPGs and you don’t have a GM, you should consider stepping up. You don’t have to be an expert on fantasy lore or a master rules lawyer; anyone can be a GM. We’ll talk about common struggles like setting expectations, keeping everyone at the table engaged, finding and playing to your own unique strengths and style, and the hardest part of it all, battling the demons of three to five other people’s schedules.

My personal house Rule #1: It’s just a game.

We’re here to have fun, and if we’re not having fun, then why are we doing it?

Find inspiration (in art, in books, in movies, in conversation with others). I’ve talked about this in other places before – Attacks Of Opportunity being one example.

Prepare to the amount you feel comfortable with, over or under prepared is relative to how you play.

Roll with choices your players make – be flexible – because they WILL change it all. Constantly.

Adapt encounters that were ‘missed’ into something else later in the campaign (save your work).

Keep a list of names (like sounding names from a similar area – on hand just in case random NPC).

Keep notes – particularly of who all those random NPCs are, b/c they might stick and come back (melon guy from Avatar the Last Airbender anyone?)

Feel free to watch shows like critical role – but understand what they’ve got going on behind the scenes (and if you don’t have that, how can your game match that?).

Those were my notes, and many of the other panelists / game masters seemed to share some if not all of those sentiments. There was a lot to pack in during our hour, so I think we did well, but it’s always a challenge. Gaming is such a wide ranging topic it’s tough to squeeze all that in during an hour.

I’ve been running various D&D games for years so there are a lot of things I’ve internalized. Have you run a game? Do you have any thoughts for first timers?