What’s This?

I feel like I’m taking a small cue from Jack Skellington. My jaded and tired self is getting a fresh look. I’m doing something I haven’t done in a very long time, and I’m excited about it. Probably sounds odd given how much I talk about my hobbies here, but stick with me on this.

I’m going to play Dungeons & Dragons.

Yes, you read that correctly, but perhaps you didn’t understand. I’m playing Dungeons & Dragons. I’m not talking about it, writing about it, world building or lining up NPCs and monsters for the grinder. I’m not plotting, planning or otherwise looking at the machinations of evildoers in the game world at large. I’m going to be a player. I’m actually excited about it ~ and that’s refreshing! I haven’t been an active player in a campaign for probably 20 years. I’ve spent the vast majority of that time running games and teaching new players.

I was invited (totally weaseled my way in) to join a private and exclusive game. It consists of seasoned, experienced gamers (old guys). It may shock you to know that I’m not even the person that’s been playing D&D for the longest among the group. I may be like 3rd in line (holy shit are we old). I’m not sure about that as I don’t know a couple of the players yet – but there’s a LOT of years gathering around this virtual table. The person running the game is a story teller that consistently makes me think while hitting me with turns of phrase that just lodge in my lexicon and don’t leave. I’ve gotten some details on the game world and it looks like this is going to be crazy good.

Here’s the other really fun thing about this. The game is going to be 5e. That’s right, I’m going to have to up my game and move into 5th edition.

I haven’t had the disposable income to spend on D&D the way I might have wanted to over the past couple of years (crap, I guess I mean decades). I have enough source books here to continue to play any version up to D&D 3.5. I skipped 4th because it was an unholy abomination and then when 5th came out I just couldn’t give up the time and treasure to dig in the way I would have once upon a time.

I popped over to a local shop (support your local game store!) and picked up a 5e players handbook.

Yeah, the part about the treasure? Not kidding. The freaking thing cost $50. ONE BOOK! There’s a commentary to be made here about the amount of pure privilege that is expressed in the cost of picking up the materials to play this game. I would not have seen that in days gone by (clearly didn’t slow me down as I have dozens of these books from past editions – I can reach more than 40 game manuals from this seat). I am going to have to pick apart the costs, diversity and other related issues at another time. There’s a list of things to unpack and give some real thought to in there.

Now that I have said book in hand, I’m doing another thing I haven’t done since ages long gone – I’m sitting and reading the Players Handbook. From the start. I read the intro material and the basic explanations. It seemed fitting since this is a system that is close to what I have known for many years, but is changed in subtle and distracting ways. Different methods for generating ability scores. Touching on Advantage / Disadvantage rolls (something I’ve not seen or heard of before). Specific notes about rounding down, even if the resulting fraction is more than .5 (it’s a game that’s defying math, not glorifying it with the THACO! What is this world coming to?).

I’m sure that as I go I’ll have more to say about my adventure of digging into 5th edition. Now, off to create my character!

Called Out

I have spent a fair amount of time lately talking about Dungeons & Dragons. It’s a hobby that has been with me (almost) all of my life. It has impacted me deeply and changed a number of things for me. I love the game. I have written and spoken with others before about the scars left by the years of the Satanic Panic and how it forever changed my view on many things. What I have never, ever considered is what sort of impact this game that is so meaningful to me would have on somebody that doesn’t look like me, or that didn’t grow up in an environment like mine.

A friend of mine recently posted an article about fantasy role playing being racist to its core. I was a little shocked by this accusation. Only a little shocked as I’d been hearing some rumblings about it, but never anything direct or clearly called out. The article did just that. It pointed directly to all the things that other people found completely wrong and racist that I hadn’t given any thought to. I didn’t ignore this on purpose, it was simply that it literally never occurred to me. Never gave it a thought.

That – the complete thoughtless nature of that statement – is ample evidence of living deeply ensconced in white privilege. I can say that I have not been, nor do I believe that I am a racist – but the pure ignorance of the situation does not help, nor does it lend itself to any believable argument supporting my statement.

Wizard casts mirror image

Story telling has always been my jam when it comes to D&D. I routinely bend or ignore rules that don’t suit my story or my willingness to slow a good story down. I have just accepted the parts of the kit as given and used them to tell stories. I don’t (for the most part) limit my players if they wish to mix and match things that the rules say don’t work or stop them from playing anything against type. The problem is that the “type” exists. I don’t know how to fix that.

Everyone believes they are the hero of their own story. It’s a sweeping generalization that ignores the core of the problem, but it does show a certain something that I struggle with in story telling. I have come to despise the “misunderstood” villain. Yes, there are tragic stories out there. Yes, some people do the wrong things trying to achieve an admirable goal. At some point there needs to be a line drawn. There is such a thing as “bad”. Sure, Dracula might have a tragic love story involved somewhere in there, but he eats people. He’s not misunderstood, he’s a monster. He’s the bad guy. Stories need a ‘bad guy’ to work against. Someone to hinder the hero, work against them and provide the ability to learn and grow past a certain point.

One of my favorite antagonists of all time is the operative in the movie Serenity. Above and beyond the simple fact that Chiwetel Ejiofor is a fantastic actor and does amazing work with that part – the operative is a fantastic ‘bad guy’. He’s relentless. He does all the things you think he shouldn’t do, all the things that make him a monster. He does it because he believes he’s doing the right thing. His belief that he’s on the side of right is absolute. Having a believable and nuanced antagonist is critical to a good story.

Does the ‘bad guy’ have to be the black guy? I hadn’t ever really given it any thought, but others might read into it differently. I want to argue that the color of the actor, doing a magnificent job delivering that part, doesn’t matter BUT I’m not the one routinely experiencing racial prejudice. Tying this back to D&D, do the Orcs have to be the ‘bad guy’? Are there people that read into the race of orc a representation of black people? It’s not an easy question. Are they “evil” simply for being born to a group that is not your own? Doesn’t seem right to think that way. There are rules and statistics connected to what race a character can be in D&D that certainly show a racist bias (and to be fair I only see this now because it’s been pointed out to me). It could be a case of ‘it’s always been that way’ and I’ve been unknowingly perpetuating something that others find deeply offensive simply by enjoying my favorite hobby as it has always been.

Some folks have taken this topic on head first. There is a Kickstarter out there (that has already funded) creating alternate rules for D&D 5e that eliminate the racial based parts of character creation and replace it with ancestry and culture to explain starting bonuses and penalties. I really like the concept. I may buy the supplement to adapt into my own games even though I don’t play 5e. It’s a system that seems to make a lot of sense. It’s certainly worth checking out.

I’m hopeful that since this systemic racial problem has been pointed out meaningful change will happen. Something with as much weight and history as a 50 year old game isn’t going to change quickly. It needs to, but it will stagger under it’s own weight. It’s tempting to take a shot at gamers and say they’ll stagger under their own weight as well – but perpetuating another stereotype doesn’t help. Some of the people involved will not recognize their own privilege and rage at anyone trying to change what they perceive as their own domain. Geek culture has raced to popularity lately, but that doesn’t change the thought processes of people that have felt marginalized or socially disparaged for a significant part of their lives. It’s going to be a long struggle, but one we all need to start NOW.

The first step to correcting anything is admitting to and understanding that there is a problem. Fantasy gaming, D&D in particular, has a problem and I have unwittingly been part of that problem. Now that I am aware I will be more thoughtful of how I represent things, people, situations and characters across the games I play and the stories I write.

I would love to play in or run a super diverse game. I have always taken purposeful strides toward inclusivity and gender balance in all the games I run. I want to do better. I will do better. Knowing more will help. Being aware will help. What sort of things have you encountered (good or bad) in your game experiences? What suggestions do you have for creating a more diverse and accepting game environment?

D&D – The Show?

I had commented recently on the sinking feeling I had when it was announced that a Dungeons & Dragons movie was in the works. It makes sense as the traditional swords and sorcery genre seems to be on the rise, but is filled with potential pitfalls.

Recently I read reports (here and here) that a Dungeons & Dragons television series is in development.

Spell effects will be a challenge

I had a moment when I thought, “Lord, here we go. The market is going to get a glut of embarrassing fantasy stuff…”. Then that moment passed. The longer I thought about it, the more I believe that a television series could be the best possible answer for Dungeons & Dragons. If it’s done well it can have significant staying power and inspire a whole new set of folks. This might work…

Pro-

Fantasy television has had success. I will point to what seem like disparate shows but I think both Xena and Game Of Thrones show that serialized fantasy can work and have staying power. GOT is clearly the more up to date example here, but it had certain advantages that Xena didn’t get – and Xena got SIX season. Yes, that’s enough to go into syndication. It was also contemporary with Hercules. That was the 90s. In the 2000s we got two seasons of Legend of the Seeker. Fantasy as TV can work.

The upside arguments here are many. A series gives characters time to develop and plots time to unwind. You can have individual episodes along with longer, over arching stories. The episodic nature lends itself entirely to the D&D format. Each season could be considered a campaign. Actors, settings and even entire worlds could change between seasons. There are absolutely VAST options here. YouTube has shown that there is a sustainable audience for this too.

Con-

The downside or potential negatives are equal in number and variation. Going “cheap” on this will not help. Cardboard swords and rubber monster masks slapped on extras are going to be a tough sell in the land of 4K sets. Locations will shine through. Movies can spend more on this and have a limited time they will be in place, so picking the right place matters. The wilds of New Zeland or a city in Spain that’s hundreds of years old are clear and obvious ‘characters’ in the movies they’re in as much as any on screen actor. Locations like that cost $ and a new series might not have that kind of backing. Special effects is going to be another hazard. Go cheap there and you will fail. Get too deep and your budget and schedule will fail. Spells are a major part of D&D and must be part of the show. If they are done poorly it will hurt any chance of the show living on.

Landing Spot-

This will also be a major factor in how this potential show comes off. Will it be network or streaming? IF it’s streaming, will it be a major player or “off brand” looking for success to build on? Network shows will have a different, broader audience potential but will be strictly limited by what can and cannot be shown on said networks. They will be cut down and sliced up in a different way to allow for commercials. This changes how the story is told. A streaming service will hit a more niche audience directly, but it’s just that – niche. You’ve intentionally capped your number by subscriber base. You’ve given a lot of options for what the story can do that can’t be shown on a network though, and that might help draw people that might not otherwise “tune in”.

The story itself ~

The most important success factor for any movie or show is the story and the people that populate it. IF you have a story about people you don’t care for or about, the show will die. IF you have a set of people you care about and they don’t DO anything but sit around and have anxiety and bad relationships with each other, you’ll have an art house film and that will die too.

A lot of this comes down to expectations. The writer they have talked about gives me some hope. A good writer matters. A film or television series needs to set a reasonable bar to attempt to hurdle. IF the show comes off the starting line thinking it’s going to become GOT and doesn’t immediately reach that kind of “buzz” or viewership, it’s likely to get dumped. If it doesn’t aim for that level of quality, it will never garner any attention (other than perhaps from places like RiffTraxx). It’s an incredibly challenging mark to hit.

My suggestions ~

First, having a writer doesn’t say if it’s an original script or if it’s an adaptation of something. I’d say an original script could give the best chance at success here. Something that people can create a new fandom of their own with. Original might just be the best chance.

Second, IF the stories will be adaptations, there are some specifics to stay away from. Despite the immense popularity among players, stay away from Drizzt and the Underdark. It would make gamers happy but anyone unfamiliar with the background or game at all will instantly file this under “Witcher knock-off”. Stay away from Dragonlance. I know, longest running, super popular, etc. BUT the dragons would feel like they were reaching for GOT territory, the special effects would be a major hurdle AND they’re in a lawsuit right now. Not a great combo. I would also stay away from anything related to Conan. It’s a favorite, but the pulpy nature of it combined with it’s age doesn’t feel like the right fit for the modern political era.

Lastly, stay away from using DUNGEONS & DRAGONS as the sole title. Give it a different title first and let D&D be in the second line or description or tags or something. Calling it just or only “Dungeons & Dragons” implies that this will cover any and all adaptations that go with the game. It’s one aspect (of the many) that I really hated about the movie they did all those years ago. One title and they killed it for how long? Follow the pattern that adventure series inside the game follow and give it an interesting hook followed by “A Dungeons & Dragons Series” or something like that.

There is a much greater chance of upside with a television show. I still have that anxious feeling, but it is moderated. I am eager for some quality sword and sorcery that I can watch. I really hope they manage to pull off something wonderful.

Spell Effects

I have a lot of actual work to do. I have 2 deadlines for edits that I need to hand in and some website work I need to do to get my site here cleaned up a little. Add a couple of professional touches that I am missing. I just wasn’t feeling it today. As happens so very frequently of late, I couldn’t sleep. My body is still in rebellion about something with aches, pains, and lots of other unpleasantries. So when I finished my second cup of coffee this morning I decided that some crafting was in order. Take on a small project, finish something and see if that would help.

My project of choice today was creating area of effect / spell effects for my D&D game. I picked a handful of spells and set about trying to make them in a form that we can just drop on my shiny new dungeon tiles next time we get to play.

Sculpting things with hot glue is an art form. It takes practice. I gathered up the stuff I needed and laid things out. The spells I decided to create for were web, Evard’s black tentacles, entangle, flaming sphere and wall of fire. I’d seen a video talking about how to go about making most of these before and they felt like things I could handle.

I hadn’t seen the wall of fire before. I’d seen a magic circle spell effect. The concept was the same and, as luck would have it I found this old, flat computer disk case in the bits box. I figured I’d pull it in half and each half would be it’s own wall. I popped on some safety glasses and went after the one side with my craft snippers. Safety glasses were a very good idea, trying to snip parts out of brittle plastic… not so much. After completely destroying one half of the box I decided that minimal changes to the other side was the way to go. I liked the fact that is has a square edge that will help it stand without some kind of crazy extra base addition.

I also had this thought about the flaming sphere. I was going to use a miniature base and start with a clear pony bead. I also planned to sprinkle a little bit of glitter into the glue as it was cooling. I figure that each of these things is a magic spell effect and a little glitter wouldn’t hurt. I thought I could start with a little bit of glue in the center of the base, pop the bead on there then start working my “sphere” outward from there. As it turns out, gravity was not my friend here. It made everything droopy and very non-sphere like. I changed tactics. I laid out a flat set of flames on the parchment paper and decided to curl that around the round mini base. The effect would be less “sphere” but it would still give the idea. I went with it.

Not so spherical

Forged ahead and started laying out the squares for the area effect things like web, tentacles and entangle. Normally parchment paper is really great for not sticking to the hot glue. This time for some reason, when I laid out my squares the paper just would not let go of the glue. I did what I could and pulled them all apart once they were dry. Moving from piece to piece while waiting for things to dry was a big help. This is a definite bonus to multitasking.

Hot glue – the keyword is still “hot”

I gave a little bit extra to each of my squares. Some of it worked, some of it really didn’t. I used glow in the dark paint under the entangle spell. I added a little green glitter in with the flocking. I tried to get one or two extra bits of vine to stick and stay. The glow works where you can see it, if it’s dark enough. The flocking doesn’t look as great as I want it to and the vines just keep flopping off no matter what glue I use. I spray finished the whole thing and I’m just going to hope for the best. I added a little webbing from our Halloween decorations to my area effect for the web spell. I only painted the tentacles… and they seem to have turned out the best.

Painting the wall of flame and the flaming sphere worked out pretty well I think – and the wet palette actually is a super cool way to handle paints. I now understand why so many folks talk it up. I needed to take a break in the middle of these projects and when I got back all the pain was just as if I hadn’t left at all. I’ll be looking to the wet palette from now on.

I probably need to resize my wet palette

I struggled with various parts of each of these projects. The biggest issue I have still, is patience. I’m working very hard at getting better with this. Paint needs time to dry. Glue needs time to dry. Hot glue needs time to dry of you’ll burn your damn finger… again. Sometimes the effect you think will be great doesn’t work out that way. It’s a learning process. I’m looking forward to doing a lot more learning on these sorts of projects moving forward.

Here are some of the finished looks:

Sinister Black Tentacles
Entangle, magically wrapping you in nature
Web, tangled up and waiting for a spider
Fairly non-spherical flaming sphere
An imposing wall of flame!

Tiling

When I was a kid playing Dungeons & Dragons there weren’t many options when looking for parts to enhance your game. The hobby was relatively new and the market was just ramping up. You may be thinking, “here we go, another things were better back in the day statement”. Not so. I’m actually stunned, amazed and really happy about where things are for D&D and associated parts of the hobby right now.

Some lucky few of us as kids were able to work for or add to the Christmas list official D&D miniatures. I’ve managed to hang on to those, but I no longer have any of the other things we used to supplement our game. One of the things we used to do was carve up any corrugated cardboard we could lay out hands on and cut them up into various combinations of squares. These flat ’tiles’ became what we used to represent the fabled 10′ x 10′ stone corridor that has become synonymous with classic dungeon crawls. I clearly remember the shoe box of cardboard I had filled with various combinations of corridor or room that could be laid out to show the ‘surroundings’ of the miniatures we were using. The imagination assistance worked really well.

Fast forward to today. There are multiple companies out there now selling every sort of miniature pieces or parts for dungeon masters to layout and confound players with. The pure art of these pieces really is exceptional.

An example of a professional modular set.

It is also expensive. Paying the artists is important, but frequently WAY out of budget range.

Happily, the internet has also provided a way to connect with other people that are just as excited about creating these worlds as I am. There are literally thousands of folks out there coming up with new and imaginative ways to use various bits and pieces from around the house to create these worlds on a budget. I started posting a little while back about my journey back into this, and I’ve gone back to the very basics.

I made up some dungeon tiles.

It’s a very beginner level project. I saw a fellow crafter post something wondering about being proud of simple things, like these beginner projects. One of the most challenging things I’ve found about digging back into this hobby is learning to be patient and go through the various steps toward learning and experience. You don’t get to be a pro on day one. Stack up the lessons… and the dungeon tiles.

I started off with 1/2” extruded polystyrene insulation board (XPS) and carved up a bunch of shapes that would be my new set of tiles. I did all of this with a metal carpenters square, a pen and a box cutter. No high end, out of the budget stuff here. After carving all those bits up, I understand why crafters go after hot wire cutters and other expensive tools. This was labor intensive. I found that even on my best cuts, I wasn’t necessarily square or plumb. I forged ahead. These were meant to be faux stone after all. Anything carved by hand would have imperfections and odd edges.

Carving out a stack of tiles!

Once all the parts were cut, I laid out a 1” x 1” grid on all the tiles. This is the size of a large number of standard miniature bases and provides a convenient method for estimating distances at scale. I also added in a number of imperfections using the ball point pen. The idea was to gouge the foam. This would allow paint to get into the cracks and show the variations when painted. When I was painting I discovered that I probably needed to apply more pressure when creating my textures and adding cracks. I don’t think I went deep enough in many cases, so the paint mostly filled some of the cracks I made. As a YouTube crafter I follow said, “Crack to taste”. I did. I’ll do better next time.

Crack to taste.

Once all the parts were set it was time to paint. It’s been a long time since I attempted to judge how much paint I might need in order to cover various miniature parts. I managed not to waste too much in my multiple coats. Black was first. I watered down a little bit of straight up black craft paint and covered them all. This would show up as deeper shadows whenever the rest of the paint was applied and didn’t seep down into all the cracks. Just had to wait for it to dry.

Once that was dry, it was on to a gray coat. This gray was applied pretty heavily. I was afraid that I had over done it when I finished with the gray. Some of the cracks had filled in. It was hard to see the texture. I wasn’t super happy, but I was this far along, I just needed to keep rolling. And wait for it to dry… again.

I thought it was too heavy, or too dark… or too… something.

Next up was a dry brush over the high points. I misjudged the amount of paint a couple of times and my brush was not nearly as ‘dry’ as it was supposed to be. I used some paper towel and dabbed the excess back off when I could. I mixed a light (dolphin) gray along with a color called blue stoneware. It gave things a bit of a blueish tint, but that’s OK. It was what I was going for.

The black crisscross pattern is actually the shadow of the window screen

Just had to wait for things to dry… again.

No good…

Once that bit was done, it was on to the wash. Back to black, but super watered down. I forgot to add in any sort of green or brown to add a feel of “grime” to this part, but I was just happy to be moving on. Looking back, I might have wanted to give each step a little more thought. As I said above, nobody’s a pro on day one.

Post wash

As things turned out, I’m a lot happier with them after all the steps were finished. So now it’s just a matter of sealing things up with a glue wash and stacking these up. Ready for my next gaming session! I’m calling this a success and I’m already looking forward to making more stuff.

Have you made anything lately?

Save Against Fear


I spent the weekend at a local game convention with my daughter. It was time well spent. The folks at the Bodhana Group really put together an excellent weekend. This year was the second time in their location at the Harrisburg Mall. It was also the second time I got to attend the convention.

Great stuff – it’s local to me, affordable and filled with activity. Added bonus, I was only an attendee. I wasn’t part of the team putting the show on, I wasn’t working or speaking or any of the other things that I’ve come to associate with conventions. I was simply attending and enjoying the time with my daughter.

More Great Stuff – we had the chance to put in for door prizes each day, could pick up tasty tasty treats from the bake sale and got the chance to participate in the “play to win” promotion. Play to win is a super cool idea. Game companies donated a number of games to the convention. You could check out a game and play it. When you did, put your name on the list and you’re entered for a chance to win. Call them out on social media and get an additional chance to win. We came home with two FREE games this weekend just because we took the time to sign them out and test drive them. Combined with the door prize I won I think the winning balanced out what we paid to attend this year.

Even more great stuff – it really was a fantastic little convention. The people attending were nice and friendly. We got to play games with new folks and both learn and teach new games. We got to meet and talk to game designers. Test drove 3 different games that are still in development. Couldn’t pick them up as they’re still in development, but signed up to be notified when the games come out so we can get them then. All kinds of fun.

Really, the only down side to the whole thing involves the location. Being at the mall is excellent. It’s a ton of free parking, easy access and short walk to the food court when we chose to break for something to eat. Close to the house and easy to get to any time. The space itself is one of the large stores that hasn’t been rented out yet. It’s not pretty. It is as unfinished and worn out as you might think. The temperature was all sorts of out of control. It got hot enough in there to make a number of folks not feel well on Saturday afternoon – and I don’t know if the HVAC system was something the con could control or not, but it was a real issue. Also – just on a personal level – I HATED the chairs that were provided. To be fair, they DID provide chairs and tables for around 400 people. NOt easy. I still hated them.

If you’re in the area I highly recommend looking this convention up next year. They’ve already announced it – and as soon as registration goes up I’m signing up to go again!